1. 개발 현황

1. IK Rig

2. IK Retargeter

3. Behavior Trees

4. Control Rig & Alpha

2. 상세 개발 내용

1. IK Rig

2. IK Retargeter

- 결과

- r

3. Behavior Trees

4. Control Rig & Alpha

애니메이션 동작 시 Alpha 값을 0으로 설정하여 간섭이 없도록 함

 

3. TODO

 

4. 참고자료

- Control Rig와 Alpha 관련 동작

https://community.gamedev.tv/t/control-rig-and-alpha/234270

 

Control Rig and Alpha

I am sorry but I fail to understand what are you doing at the end of the lesson, when we changing the Alpha value of the Control rig in the AnimGraph. I was able to do it, and crouching work without deforming the character, but I dont understand what is th

community.gamedev.tv

https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/ControlRig/

 

- 애니메이션 자동 리타게팅 (5.4)

https://www.youtube.com/watch?v=_d0D5uCO75M

- 애니메이션 리타겟팅

https://www.youtube.com/watch?v=FI9bNyZJsZs&t=29s

 

 

 

1. 개발 현황

1. Enemy Blueprint 생성

2. Navigation Mesh 생성

2. 상세 개발 내용

1. Enemy Blueprint 생성

2. Navigation Mesh 생성

 

- 결과 예시

3. TODO

1. Infinite Navigation Mesh 구현

2. Enemy AI 기능 추가

 

4. 참고자료

1. Enemy AI

https://www.youtube.com/watch?v=-t3PbGRazKg&list=PLNwKK6OwH7eW1n49TW6-FmiZhqRn97cRy

2. Open World Navigation Mesh

https://www.youtube.com/watch?v=_GsZgGNuXJQ

 

 

 

 

 

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